In the very best case we will have like two builds per class, but until there’s like some iterations and some really fine balancing done, I think people will kind of in a way be forced to play what is effective over what they want to play. There will definitely be a build that vastly outperforms every class, and it really requires quite a lot of balance for there even to be multiple options. The screws aren’t quite tightened on balancing, skills being equal in power and in terms of clear speed. I think from a Hardcore perspective, the build depth potential is definitely there - though it definitely needs finer balancing for playstyle-oriented decisions to be made. I’m actually not sure if any game has really defined it. Kripparrian: It’s pretty difficult to say what the casual ARPG experience is supposed to be like.
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